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Kat Braybrooke: PhD Fieldwork, Day 1: A Researcher in Residence at the Tate (^.^) rss_planet_mozilla 16-09-2016 18:24


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Today is a big day in the web-wolf glitter land that is my PhD. After a crazy and wonderful year of reading, discussing, traveling and (over!)thinking everything there is to think about spaces for digital making, cultural institutions, methodologies and open creative practices, I start the pilot stage of my doctoral fieldwork at the Tate Britain, situated within the ever-colourful Taylor Digital Studio as its new Researcher-in-Residence. I have consent forms ready from the University of Sussex, about a thousand web broswer windows open on the Tate’s computers, a T4 file full of community photos and about 20 pages of to-do’s - and yet, it feels no small task to get started.

As a part of the study I’m undertaking with the Tate and other cultural institutions in the UK, my aim in hanging out, messing around and geeking out at these spaces, in addition to implementing more formal qualitative methods like participant observation and interviews, is to engage with the situated knowledges and actor-network theories of Donna Haraway, Bruno Latour, Doreen Massey and other great thinkers as a user myself - not as an “objective” researcher, seemingly removed from the environments I am actually an active part of. This is because when we make things in a space like the Tate’s Digital Studio together, we all become connected - whether we happen to be a computer, a workshop participant, a gallery curator or an observer. We all help make these sites what they are. Without these interactions, a makerspace is just a conglomeration of infrastructures, plaster and walls alone, without meaning or identity.

This project’s data collection starts, perhaps fittingly, with making. From September to December, I’ll be spending my Fridays in the Studio, collaborating with other PhD and researcher groups and with the Tate’s excellent Digital Learning team members, while playing the role of both researcher and designer through a few different hands-on projects. The first intervention I’ll be working on is SPACEHACKER, an evolving artwork that I’ll be launching as part of MozEx, an exhibit curated by the Tate and the V&A as part of this year’s Mozilla Festival in London. SPACEHACKER implements critical and speculative design models by asking participants to sketch out their imaginaries of a digital space that members of their community would feel welcome at. For those interested in getting involved (I’d love collaborators on this project!), I’ll be presenting it along with a few other (mega talented!) MozEx artists in this public pop-up at the Tate on October 10th-11th.

[450x]Community making at a workshop entitled “Wandering Ruins” in 2014.

While learning about speculative user imaginations of digital spatiality through this artwork, I’ll also be working with Tate teams as a design practitioner, building a digital mosaic website on the ever-excellent Tumblr platform that highlights the many workshops and community happenings that have occurred at the Digital Studio since it opened in November 2013. Through these hands-on methods and more traditional qualitative observation and interviews, I hope to help build a public-minded narrative of the myriad experiences of users at this site, and the groups who have helped bring them to life - while building an understanding of the politics and institutional apparatuses of access, ownership and power that may also weave themselves around these interactions. My goal with this multi-level approach is to keep the research process as open, iterative and participatory as possible - which makes blog posts like this (and the discussions they bring about) just as important to me as formal academic journal articles and conference presentations. It just wouldn’t feel right to not share this

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Daniel Stenberg: A sea of curl stickers rss_planet_mozilla 16-09-2016 13:59


To spread the word, to show off the logo, to share the love, to boost the brand, to allow us to fill up our own and our friend’s laptop covers I ordered a set of curl stickers to hand out to friends and fans whenever I meet any going forward. They arrived today, and I thought I’d give you a look. (You can still purchase your own set of curl stickers from unixstickers.com)

The sticker is 74 x 26 mm at its max.

curl stickers en masse

a bunch of curl stickers

https://daniel.haxx.se/blog/2016/09/16/a-sea-of-curl-stickers/

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Wil Clouser: Getting Firefox Nightly to stick to Ubuntu's Unity Dock rss_planet_mozilla 16-09-2016 10:00


I installed Ubuntu 16.04.1 this week and decided to try out Unity, the default window manager. After I installed Nightly I assumed it would be simple to get the icon to stay in the dock, but Unity seemed confused about Nightly vs the built-in Firefox (I assume because the executables have the same name).

It took some doing to get Nightly to stick to the Dock with its own icon. I retraced my steps and wrote them down below.

My goal was to be able to run a couple versions of Firefox with several profiles. I thought the easiest way to accomplish that would be to add a new icon for each version+profile combination and a single left click on the icon would run the profile I want.

After some research, I think the Unity way is to have a single icon for each version of Firefox, and then add Actions to it so you can right click on the icon and launch a specific profile from there.

Installing Nightly

If you don't have Nighly yet, download Nightly (these steps should work fine with Aurora or Beta also). Open a terminal:

$ mkdir /opt/firefox
$ tar -xvjf ~/Downloads/firefox-51.0a1.en-US.linux-x86_64.tar.bz2 /opt

You may need to chown some directories to get that in /opt which is fine. At the end of the day, make sure your regular user can write to the directory or else you won't be able to install Nightly's updates.

Adding the icon to the dock

Then create a file in your home directory named nightly.desktop and paste this into it:

[Desktop Entry]
Version=1.0
Name=Nightly
Comment=Browse the World Wide Web
Icon=/opt/firefox/browser/icons/mozicon128.png
Exec=/opt/firefox/firefox %u
Terminal=false
Type=Application
Categories=Network;WebBrowser;
Actions=Default;Mozilla;ProfileManager;

[Desktop Action Default]
Name=Default Profile
Exec=/opt/firefox/firefox --no-remote -P minefield-default

[Desktop Action Mozilla]
Name=Mozilla Profile
Exec=/opt/firefox/firefox --no-remote -P minefield-mozilla

[Desktop Action ProfileManager]
Name=Profile Manager
Exec=/opt/firefox/firefox --no-remote --profile-manager

Adjust anything that looks like it should change, the main callout being the Exec line should have the names of the profiles you want to use (in the above file mine are called minefield-default and minefield-mozilla). If you have more profiles just make more copies of that section and name them appropriately.

If you think you've got it, run this command:

  $ desktop-file-validate nightly.desktop

No output? Great -- it passed the validator. Now install it:

  $ desktop-file-install --dir=.local/share/applications nightly.desktop

Two notes on this command:

  1. If you leave off --dir it will write to /usr/share/applications/ and affect all users of the computer. You'll probably need to sudo the command if you want that.
  2. Something is weird with the parsing. Originally I passed in --dir=~/.local/... and it literally made a directory named ~ in my home directory, so, if the menu isn't updating, double check the file is getting copied to the right spot.

Some people report having to run unity again to get the change to appear, but it showed up for me. Now left-clicking runs Nightly and right-clicking opens a menu asking me which profile I want to use.

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Modifying the Firefox Launcher

I also wanted to launch profiles off the regular Firefox icon in the same way.

The easiest way to do that is to copy the built-in one from /usr/share/applications/firefox.desktop and modify it to suit you. Conveniently, Unity will override a system-wide .desktop file if you have one with the same name in your local directory so installing it with the same commands as you did for Nightly will work

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Mozilla Open Design Blog: Progress in the making rss_planet_mozilla 16-09-2016 03:05


Since posting the seven initial design directions for the Mozilla brand identity three weeks ago, we’ve continued to shape the work. Guided by where Mozilla is headed strategically, principles of good design, and the feedback we’ve received through this open process, today we release four design contenders. These will continue to be refined over the course of the next two weeks, then put through global consumer testing. We expect a brand identity recommendation to emerge in October.

If you’re just joining this process, you can get oriented here and here. We’re  grateful that this process has sparked such interest among Mozillians, those who care about Mozilla, and the global design community—dozens of articles, hundreds of tweets, thousands of comments, and perhaps tens of thousands of words of feedback. As believers in transparency at Mozilla, we consider this a success.

Thanks to all of you who have added your voice to the conversation. Your many constructive comments and suggestions have helped us chart a path forward. Some of you will find that your favored design directions have been let go in the pursuit of something better. We hope you’ll find a design here that you feel best represents Mozilla today and tomorrow.

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Some that we’ve left behind.
Of our original seven, four have fallen by the wayside, one has remained intact and two others have directly led to new ideas. We have let go The Open Button, which upon further study we found lacked a clear connection to Mozilla’s purpose, and Flik Flak, which had its fervent supporters but was either too complex, or too similar to other things, depending on your point of view.

For many, The Impossible M was an early favorite, but we discovered that it was just too close to other design treatments already in the public domain. The Connector stayed in the running for some time, but was eventually overtaken by new ideas (and always slightly suffered from being a bit too complex).

What we resolved to do next.
Working in tandem with our London agency partner johnson banks and making the most of our time zone difference nearly around the clock, we agreed to redirect efforts toward these design goals:

  • Focusing first on the core marks, particularly on their visual simplicity, before figuring out how they extend into design systems.
  • Exploring the dinosaur. From the blog feedback, it was clear that we had permission to link more directly back to the former dinosaur logo. Aside from The Eye, what other paleo elements might we explore?
  • Celebrating the Internet. Rather than seeking ways to render the Internet in three dimensions (as Wireframe World and Flik-Flak had bravely attempted to do), might be influenced by the random beauty of the Internet works and how people use it?
  • Refining and simplifying the two routes, Protocol and Wireframe World, that showed the most promise in the first round.
How the work links to the core narratives
At this stage of the project, we’re down to four overarching narratives, three from the original set and a new one:

The Pioneers: This is still a strong and resonant territory, and one that works well with at least one of the final four.
Taking a stand: This positioning emerged directly from our earliest discussions and is still very strong.
The maker spirit: We’ve seen from the first round, the community of Mozillians is vocal and engaged and is key to the organization going forward.
The Health of the Internet: This is a new idea that posits Mozilla is a guardian and promoter of the Internet’s overall well-being.

The Final Four
Below is our continued work in progress on the four refined identity directions that we’ll take into testing with our key audiences. Please click on the image to be taken to a page revealing the related design system, and make individual comments there. If you wish to compare and contrast these designs, please do so in the comments section
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Mozilla Open Design Blog: Route Four: Dino 2.0 rss_planet_mozilla 16-09-2016 03:04


Comments from the first round on ‘The Eye’ route confirmed a suspicion that the typography might suggest something we didn’t intend, so first we looked at ways to make this creature more approachable.

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The, we took a step back and looked again for ways to hint at a ‘zilla (whilst not being too specific), and create the basis of a wide-ranging design scheme. After weeks of experiments and simplification, Dino 2.0 emerged.

Essentially this Dino is just a red chevron and some white type – but somehow that one raised eye can watch and blink in a very unique way. And those jaws can merrily chomp when needs be.

We see this Dino as someone who can straddle two narratives – one that can stand up, be counted, shout, bark and bite when needed – yet act as a figurehead for Mozilla’s maker community across the globe. We’re developing a kind of ‘agit’ toolkit for this route, with crude hand-drawn industrial typefaces, and a suitably red, white and black colour scheme.

We’ve discovered Dino 2.0 successfully change its spots for communities and countries too.

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https://blog.mozilla.org/opendesign/route-four-dino-2-0/

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Mozilla Open Design Blog: Route Three: Burst rss_planet_mozilla 16-09-2016 03:04


This route has stemmed from two trains of thought – firstly a new narrative direction where we have been actively considering Mozilla’s role in recording and advancing the health of the Internet. Visually we’ve been investigating data-led ideas and classic internet imagery, whilst not forgetting some of the thinking of ‘Wireframe World’ from the first round.

As we looked harder at data sources we realised that five was a key number: Mozilla is collecting data around five key measurements of Internet health as we type (and you read), and there are five nodes in a capital ‘M’. So we combined the two thoughts.

This creates a very beautiful, almost fragile idea that we know has great potential in online and animated forms. It also lends itself well to a set of interlinked images for Mozilla’s many initiatives.

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https://blog.mozilla.org/opendesign/route-three-burst/

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Mozilla Open Design Blog: Route Two: Flame rss_planet_mozilla 16-09-2016 03:03


This is a completely new direction. Whilst rooted in the ethos of the ‘Pioneer’ thinking it also crosses over into the ‘Taking a stand’ narratives. We started to think that a flame could be a powerful symbol of Mozilla’s determination to remain the beacon for an open, accessible and equal internet for all, and something that a community gathers around for warmth.

As we started to experiment with flame symbolism, one simple design won through which simply merges an ‘M’ and a flame. After some experimentation, we think a dot/pixellated form for this idea work nicely. It animates nicely, and might even be dynamically generated with lightweight code.

Here are some key slides showing applications out to sub-brands, community designs and merchandise.

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Save

https://blog.mozilla.org/opendesign/round-two-flame/

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Mozilla Open Design Blog: Route One: Protocol 2.0 rss_planet_mozilla 16-09-2016 03:03


Protocol is a strong contender from the first round of ideas that we’ve continued to work on and improve. By putting the internet http:// protocol directly into the word – Moz://a – it creates a type-able word mark, and by doing so alludes to Mozilla’s role at the core of the Internet (and hence the ‘Pioneers’ positioning).

We’ve been strengthening the typography from the first round and looking at ways to expand the graphic language out across a typographic and pictogram language. We’ve also enhanced the blue to reflect the palette of the early Web. Here’s an early exploration:

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We’re also experimenting with a thought that some of the characters in the mark could swap in and out, randomly, pulling fonts characters or emoticons from a local computer or the web itself. A freaky thought, but could be great.

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https://blog.mozilla.org/opendesign/route-one-protocol-2-0/

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Support.Mozilla.Org: What’s Up with SUMO – 15th September rss_planet_mozilla 15-09-2016 22:51


Hello, SUMO Nation!

We had a bit of a delay with the release of the 49th version of Firefox this week… but for good reasons! The release is coming next week – but our latest news are coming right here, right now. Dig in!

Welcome, new contributors!

If you just joined us, don’t hesitate – come over and say “hi” in the forums!

Contributors of the week

We salute you!

Don’t forget that if you are new to SUMO and someone helped you get started in a nice way you can nominate them for the Buddy of the Month!

SUMO Community meetings

  • LATEST ONE: 14th of September- you can read the notes here and see the video at AirMozilla.
  • NEXT ONE: happening on the 21st of September!
  • If you want to add a discussion topic to the upcoming meeting agenda:
    • Start a thread in the Community Forums, so that everyone in the community can see what will be discussed and voice their opinion here before Wednesday (this will make it easier to have an efficient meeting).
    • Please do so as soon as you can before the meeting, so that people have time to read, think, and reply (and also add it to the agenda).
    • If you can, please attend the meeting in person (or via IRC), so we can follow up on your discussion topic during the meeting with your feedback.

Community

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Mozilla Localization (L10N): Localization Hackathon in Kuala Lumpur rss_planet_mozilla 15-09-2016 21:08


13975340_10153976510682153_2559748474514988567_oThe last weekend of August saw the largest localization hackathon event the l10n-drivers ever organized. Thirty-four community contributors representing 12 languages from 13 East and Southeast Asian countries journeyed to Kuala Lumpur, Malaysia on Friday, August 26. Jeff, Flod, Gary Kwong and I arrived in time for the welcome dinner with most of the community members. The restaurant, LOKL Coffee, was ready for a menu makeover and took the opportunity to use this Mozilla event to do just that. A professional photographer spent much of the evening with us snapping photos.

We started off Saturday morning with Spectrogram, where l10n contributors moved from one side of the room to another to illustrate whether they agreed or disagreed with a statement. Statements help us understand each community’s preferences to address localization requests. An example: There are too many translation/localization tasks for me to keep up; I want to work on 2000 strings sliced up in 1 year, twice, 6 weeks, 4 weeks, weekly, every other day, daily.

Jeff, the newly appointed localization manager, updated everyone on l10n organization change; the coming attraction of the l20n development; Pontoon as one of the centralized l10n tools; and the ultimate goal of having a single source of l10n dashboard for the communities and l10n project managers.

29278375225_14057983ee_z1Flod briefed on the end of Firefox OS and the new initiatives with Connected Device. He focused on Firefox primarily. He discussed the 6-week rapid release cycles or cadence. He also covered the five versions of Firefox: Aurora, nightly, beta, release, and ERS. He described the change to a single source of repository, allowing strings move to production sooner. Firefox for iOS and Android were also presented. It was welcome news that the localized product can be shipped through automatic signoff, without community’s involvement.

I talked about the importance of developing a style guide for each of the languages represented. This helps with onboarding new comers, consistency among all contributors and sets the style and tone for each of the Mozilla products. I also briefly touched upon the difference between brand names and product names. I suggested to take this gathering as an opportunity to work on these.

For the rest of the weekend, our communities worked through the goals they set for ourselves. Many requested to move their locales to Pontoon, causing a temporarily stall in sync. Others completed quite a few projects, making significant advances on the dashboard charts. Even more decided to tackle the style guides, referencing the template and leveraging information from established outlets. When the weekend was over, nine communities reported to have some kind of draft versions, or modified and updated an existing one. Other accomplishments included identifying roles and responsibilities; making plans for meetup for the rest of the year; tool training; improving translation quality by finding critical errors; updating glossaries; completing some high priority projects.

28990074610_b82176fccc_kThe weekend was not just all work, but filled with cultural activities. Our Saturday dinner at Songket Restaurant was followed by almost an hour of Malaysian cultural dances from across the country, showcasing the diverse cultures that made up Malaysia. Many community members were invited to the stage to participate. It was a fun evening filled with laughter. Our Sunday dinner was arranged inside Pasar Seni, or the Central Market, a market dating back to 1888. It is now filled with shops and restaurants, giving all visitors a chance to take home some souvenirs and fond memories. Many of us visited the near by Pedaling Street, sampling tropical fruits, including Durian, made in all shapes and forms.

Putting together the largest l10n hackathon ever is a big

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Air Mozilla: Reps weekly, 15 Sep 2016 rss_planet_mozilla 15-09-2016 19:00


Reps weekly This is a weekly call with some of the Reps to discuss all matters about/affecting Reps and invite Reps to share their work with everyone.

https://air.mozilla.org/reps-weekly-20160915/

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Firefox Nightly: Get a Nightly that speaks your language! rss_planet_mozilla 15-09-2016 16:30


Over the last months, Kohei Yoshino and myself worked on improving the discoverability of Firefox Nightly desktop builds and in particular localized builds.

Until recently, the only way to get Firefox Nightly for desktop was to download it in English from nightly.mozilla.org or, if you wanted a build in say Japanese, Arabic or French, look for the right FTP sub-folder in ftp.mozilla.org. Nightly.mozilla.org is itself a static HTML page based on a script that scraps the FTP site for builds periodically.

Of course, as a result, about 90% of our Nightly users use an en-US build. The few thousand users using a localized build are Mozilla localizers and long term contributors that knew where to search for them. We were clearly limiting ourselves to a subset of the population that could be using Firefox Nightly which is not a good thing when you want to actually grow the number of nightly users so as to get more feedback (direct and anonymous). The situation was so frustrating to some of our community members that they created their own download pages for Nightly in their language over time.

Then why didn’t we have a proper download page on www.mozilla.org as we do for all Firefox channels (release, beta, dev edition) ? Why are nightly builds available only from a separate sub-domain? One of the reasons was technical, www.mozilla.org uses data provided by the Release Management team through a public JSON API called product-details and that API didn’t provide any information about Nightly. Actually, this API was a typical legacy piece of code that had been doing the job well for a decade but was meant to be rewritten and replaced by another tool year after year. Until the switch to a new compatible API and the addition of Nightly data there, mozilla.org just didn’t know anything about Nightly.

So first we had to actually end the work on the migration from the old to the new API and mozilla.org switched to this new API in August.

Now that the data about Desktop Nightly was available to mozilla.org (and to any django-based Mozilla site that includes the django-product-details library), the front-end work could be started by Kohei so as to create a page that would list all platforms and localized builds and that would reuse as much code and existing assets as possible. And here is the result at mozilla.org/en-US/firefox/nightly/all:

Nightly multilocale download page

We are working on making that page linked from the nightly site in bug 1302728. That’s only a start of course, we still have a lot of work to make it easier for advanced testers to find our pre-release builds, but now when somebody will ask you for a comprehensive list of Desktop Nightly builds, you’ll know what address to share!

Many thanks to Kohei and the mozilla.org Webdev team for their help on making that happen!

https://blog.nightly.mozilla.org/2016/09/15/get-a-nightly-that-speaks-your-language/

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Jared Wein: