Christ, they could not have made the ending to Final Fantasy Crisis Core any more sad.
I won't spoil anything, but the game is pretty much everything you already know, with a lot of new things thrown in. You know it's going to end sadly. There was no real closure with some of the elements, such as a certain character they introduced, but everything else was wrapped up pretty nicely.
I mean, it ended how FF7 started, and it was really neat to see a lot of the perspectives with updated graphics.
I think the only complaint I had was that the cutscenes were unskippable, which is tolerable and understandable. They don't tend to be that long.
Towards the beginning of the game, it seems to suffer from a MGS4 syndrome, where Zack'll fight a bunch of soldiers, and you can only watch the FMV. I would have preferred to do every fight in the game, and then after the fight is over, watch the pieces of the FMV. But this ends as soon as you get into the real bulk of the game, and is nonexistant by the end of the game.
There are a few scenes, such as the one where Sephiroth is training with Genesis, that I would have liked to control a different character for a fight, and maybe played that out, but the game probably only had the settings worked out for Zack and Zack alone. Again, that's understandable. The FMV was beautiful for that scene though.
I'm sorry, there was one other time in the game that made me a little angry, detail specific. Skip over this part if you hate any and all spoilers (I guess you can call them that) You're moving around the basement of Shinra Mansion, and as you fight enemies you get coffin keys. Now I'm pretty sure, through the mind of every gamer that's playing this game, that loved FF7, they're thinking 'Oh shit! Coffin keys? To open coffins, clearly! Vincent slept in a coffin for a long time. We're going to get to see fucking Vincent! Fuck yeah! Square loves him a lot, how could they not put him in?!'
So there's a total of four coffins, you open up the first. Damn three monsters. That's okay, we got three more left. I'm gonna get to see Vincent. The monsters were weak because I was overpowered. (I'll talk more about that later) Alright, next coffin, in the same room. Well, I got materia out of that one. That's not too bad. I'll just sell it if I don't want it.
I move down the hallway, and get into the next coffin room. I move to a coffin, tell Zack to open and the screen goes black, as if about to enter a cutscene, but then goes right back to the game, showing Zack standing over the casket removing the lid, looking shocked, and saying 'Hmmm... There's someone sleeping in here. I better leave him alone.'
What a bullshit cock load of ass. That's it? "Oh, I better leave him alone." Jesus Christ, Ignoring the fact that it's not Vincent, you have to fight everything that comes out of a treasure chest, other coffins, yet you see a man that's pale and could probably be a vampire, and you don't fight that fucking thing? Zack is the way that Jay is with things that move. Except instead of fuckiing, he kills them. What a piece of garbage.</avgn>
Anyways, that's probably the biggest fault I knew of. They make several nods to most all of the characters of the game, with the exception to Barret or Red XIII. Which is understandable. Barret isn't leader of AVALANCHE yet, and Red XIII is either still free, or is one of Hojo's test samples.
And Aerith seemed to be drained of a personality. Now, I was the one that always thought Aerith seemed to lack a personality in the original game, where as everyone else called her 'mysterious, and kind.' I just thought they didn't give her a lot of dialogue, but that's just me. She seemed really simple in this game. Like, she REALLY was an uneducated girl from the slums, she had trouble speaking more than a few sentences, and had very simple goals. Except for the whole she's an ancient, and has the knowledge of the planet, I dunno.
Now, the game has missions, you get to choose from 10 stories, and you get 5 or so sets of missions, and then within those, you get another 5 or 6 sets of missions. You can do the missions as soon as you unlock them. Some of them will be ass hard, like the ones that focus on ending the war in Wutai. But this game doesn't work on the traditional Get EXP Level UP routine. You have a DMW, which is a slot machine, basically, and everytime you get 777 you level up.
Well, These missions caused my DMW to go insane, and I got to level 30 or so by the time I was at the ingame second mission, where I probably should have been 10 or so. That's not a terrible thing, but I remember when games used to put level caps depending on where you were at in the game. I never thought that was a terrible idea. I was always fond of the level cap being really low, that way the boss fights last longer, and are usually more
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