

The subject of numerous museum shows, Anders Kris'ar’s work, often focuses on the human body. Kris'ar’s sculptures often features or makes reference to the human form, exhibiting a preoccupation with formal rigor and abstraction. Using this exacting approach, he employs precision of form to create intensely personal, psychological landscapes. Kris'ar’s sculptures – immaculately produced, and often bear a deliberate blemish that is itself impeccably rendered – are discomfiting, objects of simultaneous horror and beauty
The sculptures are uncanny because of the meticulousness with which they are executed; according to Kris'ar, “I’m a perfectionist because I have to be, it’s not really a choice. And it’s not a striving for satisfaction, it’s rather to avoid pain.”
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Auckland based fine art photographer Marine de Wit uses camera as both paintbrush and paint working with natural light, blur and gorgeous textures






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There is no doubts Science, Art and Technology are the Three Whales on whom the 21 Century Rests: here why the body of Sebastian Errazuriz work is an illustration of this. Sebastian is a designer, artist, entrepreneur and activist based in New York. He is known or a diverse body of work that demands reconsideration of familiar objects. These works often challenge viewers perceptions of how things are, and blur the boundaries between contemporary art, design, and craft.

Element No. 5, oil on canvas, diptych, 80" x 180", 2012
Artist Ran Ortner was born in 1959 in San Francisco and raised in rural Alaska. His first career was as a professional motorcycle racer. He continues to ride and remains an avid surfer. A decade ago Ortner began to confront his life long intoxication with the ocean. Influenced by the emotional complexity of great old master paintings, Ortner began to explore a particular kind of intensity realised through the layering of oil paint. Through this process Ortner holds both the muscular immediacy and the delicacy he experiences in the ocean.
Element No. 1, oil on canvas, diptych, 160" x 118, 2013
“The ocean mirrors the tempo of my body, the beating of my heart, the in and out of my breath. Waves like a metronome mark the present, each insisting: Now. In the ocean I am immersed in now. Yet in the ancient body of the sea I feel the root of time. In the pulsing surge I feel the wild place of my wilderness beginnings. There is no totem to the irrational more potent. Nothing points to the stirrings of my unconscious more than what lies below the surface. No peril feels more ominous. Yet the sea is where I bathe my wounds, where I get lost in all that is luxuriously infinite. Nothing is more symphonic, more effervescent, more delicately complete than the endless sea. ”


Element No. 2, oil on canvas, triptych, 72" x 234", 2013
Leading digital artist Antoni Tudisco imagines the world in the Year 2054








Celine Chouvenc is a French contemporary artists working in papier-m^ach'e techniques. She is focusing on sculpting enigmatic portraits of woman and revealing a supernatural power in each of them.
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Sutu (aka Stuart Campbell) uses art and technology in new ways to tell stories. He has been commissioned by the likes of Marvel, Google and Disney to create VR art for properties such as Doctor Strange and Ready Player One. He has also created three VR documentaries; Inside Manus for SBS, Mind at War for Ryot Films and The Battle of Hamel for the Australian War Memorial. He is also known for his interactive comics including Nawlz, Neomad, Modern Polaxis and These Memories Won’t Last. He holds a Honorary Doctorate of Digital Media from Central Queensland University, is a 2017 Sundance Fellow and is the co-founder of EyeJack an Augmented Reality company.
Recently Sutu took a part in collaboration with electronic musician Deadmau5 to create a special piece for SuperRare cryptocurrency art auction
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“Weronika Kuc is a Warsaw-based illustrator and graphic designer mixing digital and traditional drawing techniques. She compensates her flair for minimalism with bold splashes of color, adding a metaphorical quality to each of her works.”
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“Zooming of female figures and their attributes, Kuc investigates human sensitivity with simple brushstrokes while her distorted heroines contest society’s beauty norms. Having worked with titles such as ELLE and Glamour, the artist reaches beyond classical mediums and zooms on the most subtle of feelings.”


Design studio from Norway, KVANT-1, creates mind blowing spatial visualisations and imaginary environments and looking forward into further exploration of the potential in concept design and illustration.
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If you are not following how digital art becoming a thing nowadays by landing on the NFT crypto-platforms, you better follow our friends and participants of Digital Decade Alycia Rainaud and Dorian Legret. For now just check their awesome collaboration on music covers for GRiZ




Fabian Oefner`s work explores the boundaries between time, space and reality. He creates fictional moments and spaces, that look and feel absolutely real, yet aren't. Through this, Oefner dissects the different components of reality and gives us a clearer understanding of how we perceive and define it.
Inspired by science, Oefner`s approach to art is highly methodical and at the same time playful for unexpected moments to happen. He creates carefully orchestrated works, that are planned down to the last detail as well as pieces, that use a loose framework for art to happen.
In his highly acclaimed "Disintegrating" series, the artist portrays performance cars, that seem to blow apart. He creates these artificial moments in time by photographing every piece of the dismantled car individually and arranges them digitally into one photograph. Spending hundreds of hours on each piece, the photographs become a hyperrealistic rendition of a moment, that never existed.



Vasilisa Romanenko is a New England-based illustrator, designer, and fine artist. Her artwork depicts the mystery, beauty, and fragility of nature through the use of botanical elements, intricate patterns, and animals. She sees her paintings as windows into a magical world, much like the one she enjoyed getting lost in as a child while reading fairy tales. The lush blooming gardens, birds, and insects in her work are all used to explore the human spirit and its connection to nature. Vasilisa's primary medium is acrylic on canvas, although she works with watercolour, ink, and digital mediums as well.






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Started in 2013 the ongoing research on glass screen as metaphor of a digital being is a central focus in Tilman Hornig career as an artist.
From an ontological point of view, computers – similar to Heidegger’s notion on Being – “are” not at all. Today, they are required to deter- mine any kind of being. They, therefore, precede any kind of being. Computers “are” not, they exist as an invisible given, which penetrates everything. Foremost, computers are nothing specific. As a universal medium, they are similar to that which Aristotle called the diaphanes, the “transparent” – an undetermined “in-between,” metaxu, which has to be formless in exactitude to take on any form and to transport all possible impressions. The significance of the computer also correlates to an image of the Stoics, the apeiron, ”the in-finite,” which, being primal matter par excellence, includes the possibility of any other matter, and which, exactly because of that, has no proper qualities itself. It is therefore no accident that transparency is the ethos of our time.
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Colombian La Salvaci'on Studio created this calendar for a local bank in 2019, but all I want is to be 2021 like this! Credits: @david_.rivera @seb.zul @leyther_orozco @margarita_bernall










Talented rising CG art star Adam Rosol shares his latest creatures under “Dispersion” project



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Andrey Remnev — modern Russian painter. The greatest popularity in the art world Remnev has gained for the paintings with visual motifs of Russian provincial life performed with a mix of late renaissance composition, ancient icons portraiture and Russian art of the 18th century.
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A photography series of out of season chairlift structures shot by Daniel Bushaway





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“During the pandemic we were all experimenting those weird emotion. We wanted to be productive and at the same time our fear and emotion from the virus were exhausting us this is a representation of a conflict with out emotion. And we should accept how we feel and take some time for us.” - says animation director Kimathi Flavien




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Timisoara, Romania-based artist Alina-Ondine Slimovschi always filtered the reality in a specific manner emphasizing the notions of solitude, melancholy, escapism, abandon, fears and expectations, love, lust, memory and recollection.




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There is no doubt 2020 is a rocket year for digital becoming an integral part of human-being. Everything went online, work, galleries, art, exhibitions (worth to mention our own @Digital.Decade SE 2020), cryptocurrency art auctions like SuperRare, Nifty Gateway and etc. Fashion is no exception, and you have already seen David Koma’s online catwalk. Now, Demna Gvasalia, art director of Balenciaga, went further and released an online game “Afterworld: The Age of Tomorrow”. After the start you go straight to 2031 and… try yourself:
Enter the Game


