Maya Techniques | Hyper-Realistic Creature Anatomy Part I
Description: Maya Techniques | Hyper-Realistic Creature Anatomy Part I will teach you effective strategies for creating creature anatomy in Maya. Learn to use digital reference images to build your characters, Understand how to take human anatomical data as your reference point and then transforming that data into truly realistic creatures. You’ll discover helpful tools and tricks for modeling, creating the characters skeleton and rigging the puppet. If you want to model and animate believable creatures and beasts in 3D, Maya Techniques | Hyper-Realistic Creature Anatomy Part I is your solution!
With this DVD, you will explore:
* Working with Reference Material
* Modeling for Anatomical Transformations
o Modeling a realistic human
o Using human reference material
o Preserving topology
o Human to Beast transformation
* Skeletal Anatomy
o Joint Structure in the creature model
* Rigging for Anatomical Transformations
Presenter Biographies
Erick Miller, Character Setup Supervisor at Sony Pictures Imageworks®, has been a Maya® user since its inception. Currently, Erick is finishing on highly anticipated work for the visual effects feature Spider-Man 3. Since working at Sony, Erick has contributed to projects such as the wave system for the all-CG Sony Pictures Animation feature, Surf's Up, a muscle and skin system for Spider-Man 3, Beowulf and Ghost Rider as well as facial rigging for Monster House. Before joining Imageworks, Erick worked at Digital Domain® where he was a Lead Technical Director responsible for the hero facial rigging of the fully CG, photo-realistic character "Sonny” in I-Robot, amongst other projects. Erick has extensive experience setting up complex production pipelines and loves blending his creative talent with his technical expertise.
Rudy Grossman is currently a Lead Animation Technical Director at Weta Digital. Some of Rudy?s current responsibilities include developing MEL, Perl, and Maya® Plug-In tools for animation, & developing a workflow and toolset for editing/animating facial motion capture. Rudy has contributed to such films as King Kong,X-Men 3, Hellboy, The Day After Tomorrow. Rudy has presented several Maya Master Classes and co-authored Maya Techniques DVDs.
Minimum System Requirements
Before installing the Downloadable DVD Learning Tool, please ensure that your computer meets or exceeds the following system requirements:
Windows
* Windows 2000 or Windows XP, Pentium III, 256MB RAM
* Web Browser (Microsoft Internet Explorer 6sp1, 5.5sp2 or 5.01sp2, Netscape 7.1 or later, Mozilla Firefox 1.0 or later)
* Apple® QuickTime™ Player 7.1.3 or later
* 1024 x 768 Screen resolution (Recommended)
Macintosh OS X
* Power Macintosh G4, OS 10.3, 10.4, 256MB RAM
* Web Browser (Microsoft Internet Explorer 5.2 or later, Netscape 7.1 or later, Safari, Mozilla Firefox 1.0 or later)
* Apple® QuickTime™ Player 7.1 or later
* 1024 x 768 Screen resolution (Recommended)
Maya Techniques | Hyper-Realistic Creature Anatomy Part II
Maya Techniques | Hyper-Realistic Creature Anatomy Part II will cover more advanced techniques for creating creature anatomy in the Maya software application. Delve deeply into comparative vertebrae anatomy for creature design and rigging. Discover advanced tips and tricks for overcoming challenging rigging problems. You’ll also explore skin and flesh simulation issues to help you create the most frighteningly realistic characters.
With this DVD, you will explore:
* Comparative Skeletal Anatomy
* Advanced Rigging Solutions
* Skin/Flesh Simulation
o Differences among cloth, skin, and flesh simulations
o Simulating the skin of a human torso during a monstrous transformation
o Adding volume and preserving fatty flesh simulation into a creature workflow
Presenter Biographies
Erick Miller is currently Character Setup Supervisor at Sony Pictures Imageworks, Inc. Since working at Sony, Erick has contributed to projects such as the wave system for the all-CG Sony Pictures Animation feature, Surf’s UP, a muscle and skin system for Spider-Man 3, Beowulf, and Ghost Rider as well as facial rigging for Monster House. Previously, Erick worked at Digital Domain, Inc., where he was a Lead Technical Director responsible for the facial rigging of the character “Sonny” in I-Robot, among other projects.
Rudy Grossman is currently a Lead Animation Technical Director at Weta Digital. Some of Rudy’s current responsibilities include developing MEL, Perl, and Maya® Plug-In tools for animation, and developing a workflow and toolset for editing/animating facial motion capture. Rudy has contributed to such films as King Kong,X-Men: The Last Stand, Hellboy, and The Day After Tomorrow. Rudy has presented several Maya Master Classes and co-authored Maya Techniques DVDs.
Digital Tutors: Cartoon Character Rigging in Maya
4 CD | 550 MB + 569 MB + 562 MB + 581 MB
В продолжение темы cartoon rigging'а в МАYA, отличающегося расширенными функциями управления персонажами в "диснеевском" стиле - вроде растяжения и сжатия всего и вся - новый 7часовой урок по риггингу персонажа "копа" для полицейской машины, оснастка которой рассматривалась в предыдущем курсе.=))
-----------------------------------------------------------------------
Learn a production workflow to creating advanced character rigs with an emphasis on toon, squash and stretch rigging techniques, and the principles of building solution-based rigs. Contains over 7 hours of project-based training for animators and setup artists learning the processes of creating stylized toon rigs with animator-friendly controls. Perfect for experienced artists.
Popular highlights include:
* Creating Squash and Stretch Spine
* Creating Stretchy Legs with On/Off Feature
* Globally Scaling a Squash and Stretch Rig
* Animator-Friendly Facial Setup
* Parent Scripts for Clean Controls
* Animatable Squash/Stretch GUI
* Multi-parent Control Objects
* Elbow and Knee Preservation Techniques
* Pinning Accessories to Bound Characters
* Object Pivot Manipulation
* Working with Expressions
* User-Friendly and Efficient Body Controls
* Rotation Order
* Gimbal Lock Prevention Assistant
* Enhanced Foot Bank Setup
* Enhanced Shoulder Concept
* Improved Finger Setup for Added Control
310 seamless and tileable textures, all created from photos shot in remote rural and older urban areas. Most textures are "stressed" representing the real world with categories such as aged doors and windows, stained concretes, rusted items, aged woods, pealing paint and much more. Also includes 310 matching bump maps. Resolution: 3 sizes each -- Large avg. 1280x1024
The Numbers
- 310 textures - all seamless and tileable
- Resolution: Large - 1280x1024 max
- 310 matching bump (elevation) maps for each size
- 17 Logical texture categories
- 22 Printable, colorful indexed thumbnail pages make finding textures easy
Features
- All textures taken from original photography
- All textures and bumps tested for functionality in graphics programs
- Convenient, maximum-quality, 24-bit JPG format for lower file sizes and use on most platforms
- Textures may be used royalty free in other graphics images
Applications
- General-purpose 2D and 3D computer art and animation
- Architectural renderings
- 2D and 3D computer games
- Web content development
- Multimedia applications
- Film industry CGI
- Legal animations and renderings
- Engineering/product design and concept
System Requirements
- Any PC supporting computer graphics
- CD Player
Digital Tutors Introduction to Animation in Maya - 550 Mb
Learn the essentials of animation and creative methods for using Maya's animation tools. Contains over 5 hours of project-based training for aspiring animators and experienced artists seeking a refresher.
Popular highlights include:
Sample: Understanding timeline
Sample: Overview of playback controls
* Overview of Animation Tools
* Manipulating Animation in Graph Editor
* Ghosting Animation
* Exploring Various Cycle Options
* Editing Keys
* Modifying Tangent Handles
* Set Driven Keys
* Creating Turn Tables
* Outputting Animation for Preview
* Copying and Pasting Key frames
* Animation Curve Node
* Dope Sheet
* Motion Paths
* Seamlessly Cycling Animation
* Holding Current Keys
* Insert Keys Tool
* Breaking Tangents for Weight
* Optimizing Key Frame Data
* Animating with Constraints
* Overview of Trax Editor
* Fine-tuning Function Curves
* Baking Animation Data
* Simplifying Function Curves
* Breakdown Keys
* Buffer Function Curves