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[700x584] code:
import flash.events.Event;
var angle:Number = 0;
var speed:Number = 4;
stage.addEventListener(Event.ENTER_FRAME, start3DRotate)
function start3DRotate(e:Event):void
{
angle<360? angle+=speed : angle = 0;
rotations1.rotationY = angle;
rotations2.rotationY = angle;
rotations3.rotationY = angle;
rotations4.rotationY = angle;
}
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