Rurouni Kenshin RPG
FAQ for PSX
AKA Rurouni Kenshin: Meiji Kenyaku Romantan
Juuyuushi Inbou Hen
version 1.0
by Tamar Pandi
This FAQ is not associated with nor endorsed by Shuesha or Sony. This FAQ may be freely distributed for noncommercial purposes if it is not altered in any way. This FAQ can only be reproduced electronically, and thus cannot be incorporated into magazines, guides, books, etc. in any way without the permission of the authors. All copyrights and trademarks are acknowledged that are not specifically mentioned in this FAQ. Please give credit where it is due.
This FAQ is Copyright 1999 Tamar Pandi.
Rurouni Kenshin, all the characters and indicia in this game are
© Nobuhiro Watsuki / Shueisha Inc
© Fuji Television / SPE Visual Works
© 1997 Sony Computer Entertainment.
Contents
1. INTRODUCTION
2. HOW TO PLAY
3. WALKTHROUGH
4. CHARACTERS
Hijiri
Hikaru
Himura Kenshin
Kamiya Kaoru
Myojin Yahiko
Sagara Sanosuke
Saitou Hajime
Shinomori Aoshi
5. SIDE-STORIES / MINIGAMES
6. EQUIPMENT / ITEMS
7. MISCELLANEOUS
8. CREDITS
9. REVISIONS HISTORY
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-= 1. I N T R O D U C T I O N =-
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First of all, this is a RPG based on the very popular anime series Ruroni Kenshin. We’ve put together this walkthrough and FAQ to help everyone get through the game. This is for all the people who like Kenshin a lot, yet can read very little or no Japanese. We don’t promise to have found every secret, but you will be able to finish the game with this. If you know of something we missed, feel free to email me.
This game takes place after the 10 Katanas and the Shi-Shi-O story. You choose to follow the story of either Hijiri or Hikaru as they try to remember their past. Both stories are pretty similar. If you play as Hijiri, you will meet Saitou Hajime. If you play as Hikaru, you will meet Shinomori Aoshi. The game is pretty linear, but it’s got a bunch of mini-games, side-quests, and enough special appearances from the characters in the anime to keep any fan happy.
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-= 2. H O W T O P L A Y =-
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B U T T O N S
D-pad Move your character or menu options.
Select No use
Start Change your lead character
Circle Accept
Square No use
Triangle Menu
X Cancel / Make text go by faster
L1 Accept
L2 Cancel
R1 Dash
R2 No use
T H E W O R L D
The game is split into 3 different parts.
The first is the overworld map which is split into 9 pieces. You start with one piece and as you progress through the game, you will receive new pieces which let you explore more of Japan and get to new towns and dungeons.
The second is towns/dungeons which is where you talk to people or get into fights.
The last part is the battle part. You will encounter A LOT of random battles as you go through the game.
T H E M E N U
Hitting Triangle will bring up your command menu while in a town or the overworld. The first option is Item. This brings up your main item list and a sub-menu. The first sub-option is to use an item from your main list, the second sub-option brings up a list of your special items which are story related. The second option from the main menu is Equip/Status.
Clicking here brings up info on a character that you select and two more
sub-options. The first sub-option
Main Menu
D O J O F I G H T I N G
To gain certain special moves, you’ll need to train in the 5 different dojo around Japan. Each one practices certain techniques which some members of your party can learn by training against the dojo’s students. The students are colored according to the type of attack they will perform against you. Green attacks high, purple attacks middle, and blue attacks low. By correctly counter-attacking all 20 students, you can learn a new technique. As you gain more map pieces, you’ll be able to visit new towns and new dojo.
The dojos are located in:
Tokyo (obviously where you begin)
Shimotsu (the town north of Tokyo, not the little village)
Shibukawa (upper-center town)
Nitsukou (upper-left town)
Yokohama (west of Tokyo)
1) Maekawa dojo is located in Tokyo. Their speciality is Low Attacks.
In this case, you’ll want to perform Low attacks as often as possible.
So to complete this training:
If opponent is Green (High), use X (Low) to win.
If opponent is Purple (Middle), use Square (Middle) to counter.
If opponent is Blue (Low), use X (Low) to counter.
Even though you’re not hitting
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