Angus Wall:I got a call two years ago from Carolyn Strauss who we had worked with on Carnivàle, Rome and several other main titles for HBO. She is a friend and a co-executive producer on this show. We discussed a concern which is that [Game of Thrones] doesn’t take place on the Earth that we know. It takes place in a world that exists only in the books. So similar to how the legend or map at the front of fantasy book works, she felt like there was a need for a map to the show.
Now in the original pilot script, Dan Weiss and Dave Benioff had written a title sequence in which a raven flies from King’s Landing to Winterfell. We did some concept sketches around that idea but when the pilot was shot, they called us in and said, “People are confused about where they are. Can you guys create little map pieces? Not a title sequence per se, but something that shows us exactly where we are when we go from place to place.” We created five previs map shots that were cut in every time the show went from one place to the next. It worked really well in terms of telling you where you were, but it interrupted the narrative flow of the show. We looked at the synopsis for season one and identified what it would take to make these little interstitial shots for all ten episodes, but due to the fact they somewhat disrupted the narrative, the whole map idea got pushed back into the title sequence.
At this point, we made a list of the locations we needed to build. Then we figured out how many different versions of the sequence we would need to create, the idea being that the opening title would show you all the places you would visit in each episode. And we boiled it down to four different sequences, each a subtle variation.
Title sequences can do a lot of different things, and besides taking you on a journey, this one offers a lot of information about the world you’re going to see. It allowed us to really create our own little world. HBO and the creators of the show really let us run with this idea and we wanted to do something distinctive with it. We didn’t want to create something that’s been done before like what you’ve seen in Harry Potter or Lord of the Rings. Those things are wonderful, but we wanted to do something different.
Art of the Title: During the pilot stage, when you’re dealing with the maps that are throughout the show, had you gotten into the style that we see now in the final piece?
Angus Wall: No. In the beginning, it was very simple, nothing animating and everything very flat. One of the things we realized early on was that you couldn’t really tilt the camera up very far because it raised the question, what’s beyond the map? I kept thinking that if you had all the money and craftsmen in the world, and you could do whatever you wanted, what would you do? In my mind, you’d build the most intricate, beautiful map you could possibly imagine. You’d get the best craftsmen in the world, give them the materials they’d need and give them five years to make this crazy, working, super-detailed miniature.
Art of the Title: So about the same amount of time that it takes Martin to write one of the books?
Angus Wall: [laughter] Exactly. Our goal was to try to replicate something that looks and acts like a physical object. Art Director Rob Feng referenced
В интернете часто встречаю страдальцев, которые мучаются с redo в истории, сетуют на то, что MagicPicker стоит 12$, не знают, как оптимизировать процесс рисования в фотошопе - словом, изобретают велосипед!
Решила поделиться опытом!
Открываем свойства планшета (Пуск> Панель управления> Свойства планшета Wacom):

В приложения с помощью [+] добавляем Photoshop:
В Функциях настраиваем ExpressKeys ,Touchstrip и Grip pen:
"alt+shift" и кнопка пера "rmb" - color wheel
"ctrl+alt" и кнопка пера "z" - неограниченный redo
на touch strip ставим "[" "]" для изменения размера кисти,
на 2й touch strip вешаем "enter"+"up" и "enter" +"down" для изменения прозрачности,
UPD: "r" - поворот холста и "esc" - выход из режима
В Photoshop CS5 возможно настраивать Color Wheel (Edit>Preference>General)
Нет предела совершенству!
Мой пост с кистями Copic Markers http://www.liveinternet.ru/users/grindylow/post110584252/
http://www.sparth.com/
http://sparthconstruct.blogspot.com/
Таймлапсы могут круто помочь в изучении света/тени. Черт, да это просто красиво.
Ну вы поняли
http://rutracker.org/forum/viewtopic.php?t=486272
http://www.skytimelapse.com/commerce/
http://timelapses.tv
http://timescapes.org/
UPD: не актуально, в виу того, что в CS5 появилась горячая клавиша на color picker f и color wheel alt+shift+rmb
Regular Color Wheel
CMYK Based Color Wheel
Для уроков от Gnomon мне они понадобились) вместо того, чтобы покупать, я сделала fake :Р
Полный набор для имитации знаменитых дизайнерских маркеров Copic! :)
TOP 70 Concept Artists
01. Aleksi Briclot
http://www.aneyeoni.com/
Концепт-художник и арт директор в игровой индустрии, а также просто иллюстратор и художник комиксов.
02. Alp Altiner
http://www.alpaltiner.com/
Lизайнер, концепт художник, matte painter, 3d моделлер для кино- и рекламной индустрии, также рисует комиксы.
03. Andrew Jones
http://www.androidjones.com/
Один из основателей CONCEPTART.ORG, креативный директор Massive Black и безбашенный художник
04. Ben Procter
http://www.benprocter.com/
Этот человек отвечал за дизайн роботов фильма Transformers… что еще можно сказать?
05. Bruno Gore - NoXizMaD
http://www.noxizmad.com/
Французский концепт-художник, иллюстратор и один из сотрудников команды Massiveblack.
06. Chris Thunig
http://www.thunig.com/
Matte painter фильмов Troy, Alien vs. Predator, Kingdom of Heaven.
07. Christian Lorenz Scheurer
http://www.christianlorenzscheurer.com/
Арт-директор, концепт и matte painter проектов Animatrix, Matrix, Final Fantasy, Titanic, The 5th Element..
08. Christopher Stoski
http://www.stoskidigital.com/
Художник по фонам, работал над фильмами StarWars Episode III, The Last Samurai.
замечательная коллекция ссылок на сайты выдающихся художников + подборка туториалов, как в традиционной технике, так и in digital
http://www.sumaleth.com/links/
Лучший, на мой взгляд форум по digital art и wip in progress, ну помимо cgtalk'a.
Загляните в тред "Speedpaint"!