Длю я того, чтобы вы понимали, что Tree of Savior Online развивается и готовится к закрытому бета-тестированию, я решил выложить их отчеты о багфиксах и апдейтах.
Собирал на основе отчетах из открытых источников, но не переводил.
На reddit пользователь xluizxcs заметил некоторые обновления на imcgames.co.kr. Этот сайт, на который выкладывают отчеты о подготовке Tree of Savior к ЗБТ. Giltine aka Laima перевел эти заметки по работам.
1 Bug Fixes
Fixed skills being messed up when server goes down
Temporarily fixed a client error (when loading sound output file?)
Fixed an issue with moving between zones using coordinates
2 Updates
Armor value is now reduced by 5x missing durability (?)
Reduced potion prices by 50%
Reduced advanced equipment and recipe prices by 90%
Tool shop now sells two kinds of a quest-related item
(???)
Can now mount/unmount via alt+up/alt+down
Reduced megaphone price
Changed quest
Extra: Fixed character stats being invisible
1 Bug Fixes
Fixed field bosses not respawning after 3 hours
Fixed issues with learning offensive attributes for Bow Mastery
Fixed experience requirements
Fixed invisible quest UI
Fixed monster levels in Cathedral area (reminds me of that .hack lost ground)
2 Updates
Changed npc equipment prices
Buffed Peltasta and Highlander
Reduced charging time of Wizards Energy Bolt (this is turning into a running gag)
Changed Modified Mines 2F quest so that Absorption Circle can be used regardless of zone (probably for convenience)
Changed something about weapon durability and dot skills.
Finished adding 3-star equipment as drops
Reduced anvil prices
Changed the basic and movement attributes of Energy Bolt and Ice Bolt
Reduced price
Changed item shop prices
Changed attribute prices
Changed monster respawn times
Increased item durability
Changed silver cost of warps
Changed recipe drop rates
Added Treasure Box
Increased experience reward from quests
Increased experience from monsters
Reduced silver cost of advancement (i.e. refinement, +1, +2, &)
1 Bug Fixes
Fixed Boss UI (HP bar?) not disappearing
Fixed characters being rendered in strange positions (probably model issues)
Fixed items not being looted
2 Updates
Changed silver cost of warps
Increased gem drop rate
Added hair costumes to drops
Changed some item names and reduced crafting requirements
Increased damage and reduced charging time of Energy Bolt
Wizard
Energy Bolt Increased damage and splash, reduced charging time and cooldown.
Enchant Fire Increased duration, removed catalyst requirement.
Fire Pillar Fixed bug where higher levels reduced duration. Additional range increase every 5 levels. Increased damage significantly, increased cooldown and sp cost.
Fire Wall Increased damage significantly, increased cooldown and sp cost.
Ice Bolt Increased freeze chance and damage, reduced cooldown.
Ice Spike (sub-effect of Ice Bolt?) Increased freeze chance significantly, increased strike range and damage.
Fire Ball Increased maximum instances to two.
Ice Blast Increased determining range.
Resurge Improved significantly. Now buffs damage, hit and dodge by 20%, plus 5% per level.
Physical Link Added damage reduction per level.
Joint Penalty Increased number of links.
Archer
Swift Step Increased duration significantly.
Steady Aim Added damage bonus.
Caltrops Reduced random range, increased damage and debuff duration.
Bounce Shots Increased damage, can now hit twice and be used thrice per cast.
High Anchoring Increased splash and damage.
Reworked oblique shot skills.
Full Draw Reduced charging time, increased knockback significantly.
Stone Bullet Increased damage and stun chance.
Install Pavise Increased number of blocked attacks.
Kneeling Shots Shots that do minimal damage (i.e. range penalty for bows) are now also affected by the bonus damage of this skill.
Adjusted the quest difficulty in (Geli Highlands?).
Fixed the error on (Gateway Road?) music track.
A quest item that was deleted by abandoning the quest earlier will be redistributed properly now.
Adjusted the difficulty of the quest: (Slaying Bramble?).
Fixed the issue with resetting skill parameters.
Temporarily removed the Aero feature.
Adjusted the range of NPC culling.
Fixed the issue with old recipes changing when the new recipes are added.
It is currently impossible to recover the recipes that has been altered by the bug.
1) Bug Fixes
Fixed an error with (Mallet Wyvern?)s skill.
Fixed NPC offsets.
Fixed an issue with moving while dead.
There should be a message when the password is wrong.
Fixed an issue with Resurrect UI not displaying.
2) Updates
Changed some monster hostile/neutral characteristics.
Added new items and monster drop items.
Fixed an issue with some quest NPCs not showing up.
Added new tooltips for some attributes.
Changed the effect of Bash.
Reduced the range of Caltrops and Statues, and made Trap related skills not to display exclamation marks.
(Silver water ridge?) quests are revamped.
Reduced the armor shop price by 15%.
Changed: Steady Aim by Ranger.
Changed: Pick up rocks by Quarrel Shooter.
Added a feature to inspect characters.
Redesigned skill UI.
Default warp cost increased to 10 silver from 1.
Priests Aspersion now affects the caster and its attributes are fixed.
1) Bug Fixes
Fixed some instances where SP was not being consumed (e.g. for skills).
Fixed not being able to pick up silver when the inventory is full.
Changed the trading system to allow selecting item quantities.
Fixed the title being invisible to other players.
2) Updates
Removed the statues recovery effect. (Goddess statues?)
Revised some skill tooltips.
Reworked the (Neoul Highlands?) quest.
Fixed the (Fluid Explosion?) not doing damage.
Fixed an issue with statues when there are nearby monsters.
Added quest guide display options.
Redesigned the skill tree UI.
Fixed some skills crashing the server.
Changed warp scrolls so that using them doesnt consume silver.
Fixed the (Fluid Explosion?) not doing damage.
Fixed various UI bugs.
Fixed not being able to pick up silver when the player is at 100% weight.
Fixed an issue with Resurrect UI not displaying.
Fixed being unable to progress in the Thorn Forest quest.
Fixed an issue with skill level-up points being reduced.
When selling to the item shop, you can now double-right click to sell an entire stack of items.
Quest arrows can now be toggled on and off in the game options.
Added alerts for when durability decreases.
Item quantities can now be divided during trading.
Balance changes, specifically the SP consumption of some class skills.
Changed the experience multiplier.
Added various sounds.
Changed initialization for advancement (refinement) failure.
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Как видите работа под подготовке Tree of Savior Online к ЗБТ идет полным ходом.